The EUCAST Development Laboratory for antibacterial agents is located in Sweden and can be addressed through or. From 2016, Rafael Canton is the Clinical Data Co-ordinator and from 2012, Gunnar Kahlmeter is the Technical Data Co-ordinator and Head of the EUCAST Development Laboratory.ĮUCAST projects for 2023/24: addressing breakpoint criteria and disk diffusion for new agents, reviewing criteria for pathogens frequently involved in endocarditis, developing disk diffusion methodology for Neisseria gonorrhoeae, extending the panel of agents with breakpoints and disk diffusion criteria for anaerobic bacteria, evaluating alternative media for fastidious microorganisms, developing reference methods and criteria for mycobacteria and for veterinary purposes, extending panels for RAST, participate in the development of reference methodology for Mycobacterium spp and several veterinary agents and pathogens. Its webmaster is Gunnar Kahlmeter (2001 - ). Its scientific secretary is Derek Brown (1997 - 2016), John Turnidge (2016 - 2023) and from 2023, Mandy Wootton. It has been chaired by Ian Phillips (1997 - 2001), Gunnar Kahlmeter (2001 - 2012), Rafael Canton 2012 - 2016) and Christian Giske (2016 - ). See comments below.)ĮDIT: Discussion over at Acaeum: There was an Expert errata sheet ( Link to page at Tome of Treasures) dated 1985 with code 1012XXX0501 added to some transition sets.The European Committee on Antimicrobial Susceptibility Testing - EUCASTĮUCAST is a standing committee jointly organized by ESCMID, ECDC and European national breakpoint committees. (EDIT: I’ve been told the PDF is the 1st printing. I do believe the PDF at DriveThruRPG is the updated version. Slight adjustment for all those times you’re trying to hit AC -9Īnd that’s what I saw. Magic-users are no longer (erroneously) the best warriors in the party. Construction Cost Table got some much-needed clarity. And making “Sheriff” became a little more difficult. Elves’ survival rate went up dramatically. Here is what I saw, with the caveat that it would have been easy for me to miss a detail, so let me know if that’s the case.ġst print will be on Left or Top of photo.Ģnd print will be on Right or Bottom of photo.Ĭleric Saving Throws got a slight adjustment Likewise with the Fighters Magic-User Spells/Level Thieves saw the greatest change. This edition has been altered to be totally compatible with the D&D Companion character levels-including adjustments to the combat, saving throw and spell acquisition tables-as well as a new Thieves Ability table.”Ĭomparisons between the Rulebook printings All books, however, erroneously claim to be First Printing – July 1983 in the credits. Inside cover is your edition – printing – announcement… or not (circled in Red). Nothing distinguishes the covers, except a color shift perhaps. So I put the two books side-by-side, and began flipping pages. I didn’t see much online that expanded on that. “A few changes, notably the saving-throw matrices and Thief Skills progression table brought in-line with the Companion and later sets.” About the book, the TSR reference site notes: The Acaeum calls the updated set the 5th printing. What I didn’t know was that the Expert Rulebook itself underwent some important changes. “Expert Rules Set 2.” Later printings switched to “Set 2: Expert Rules” Later printing added a UPC bar code. This switch probably happened earlier I only started paying attention to these box codes in the last few years. The earliest date I’ve seen for this change is a box stamp inside the lid of 7/87, meaning July 1987 of course. Also known as Mentzer edition after Frank Mentzer, who led this massive reorganization, revision, and expansion of the earlier Moldvay D&D rules.ĮDIT (June 9, 2020): See The Other Side blog post “BECMI: Expert Set review” for more detail. The revised, unified edition of Dungeons & Dragons ( see my reference site page). I did know that the BECMI D&D Expert Sets went through some graphical changes on the boxes to bring them in line with the subsequent Companion, Master, and Immortals sets.īECMI = Basic, Expert, Companion, Master, Immortals. And, yes, sometimes I learn things that the experts already know. One aspect I love about the RPG hobby is that I always have something new to learn.
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